Like its predecessor, Little Nightmares 2 is heavily inspired by games like Limbo and Inside, although the second game adds a smattering of Ico as well. Freeing her, the two escape from the wood and make their way to a nearby city, where yet more creepy and dangerous challenges await. He makes his way from left to right until he comes to a house, where he finds a little girl roughly his own age trapped in the basement. Wearing a paper bag over his head for reasons that are his own, Mono awakes in a dark and spooky forest littered with Limbo-style traps. Little Nightmares 2 sees you play as a child named Mono (although as with the original, the game never mentions the character’s name). But it is successful in expanding upon the first game’s story in a way that both surprised and impressed me. As a follow-up to the original, Little Nightmares 2 doesn’t make significant changes to the formula, while also carrying over many of the original’s problems. To be clear, I don’t think Little Nightmares 2 is as good a game as Alyx. Half-Life: Alyx is one, and Little Nightmares 2 is the other. There are two prequel games I’ve recently played that succeed in this. ![]() It should provide us with an entirely new outlook on that story, altering our perception of the events we think we already understand. A good prequel should be designed specifically to be experienced after the original game. ![]() But this isn’t enough to make a prequel worthwhile. Many prequels interpret the concept simply as a story told before the events of the game in question. Prequels are a regularly maligned mode of storytelling, often justifiably so. Platforms: PC, PS5, Xbox Series X/S, Switch, PS4, Xbox One,
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